Early Mixed-Reality
"Custom Home Mapper"
Released Sept 2020
Oculus Quest
Custom Home Mapper 2025 trailer, re-released on the official Quest store!
Project:
Software: Experimental
In 2020, Covid shut down the circus industry. Building off the small success of my earlier CuriousVR apps, I was ready to dive into a new project.
I decided to break a longstanding rule in VR (and in doing so, created one of the first commercially available Mixed-Reality applications)
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All previous VR games required users to draw a circular area on the floor that represented their 'free space', and as long as the player remained in that safe zone they could be transported to virtual worlds. Step outside that zone, and the world dissapears.. showing your your real surroundings. But the original Oculus Quest was a Wireless headset, meaning it did not need to be tethered via cable to a computer. There was no need for this limit, and I wanted to develop new kinds of games that could adapt to your physical room layout, allowing you to walk freely in any available direction, switch between rooms in your house while staying fully immersed 'inside the game.'
To accomplish this , I created the first 'room-mapping' software that was released to the public. It allowed users to create a simplified representation of their home layout, creating a perimeter that included the walls of multiple rooms and placing cubes to mark the boundaries of all furniture items (couches, tables, etc). This was very similar to the SceneAPI tech I help Oculus (Meta/Facebook) launch during my contract with them later in 2005
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Custom Home Mapper contained a collection of 12 unique games that could use these home layouts to generate new worlds, and went on to become on of the top-selling apps between 2020-2022 on Itch.io. Later additions of multiplayer allowed users to experience 'telepresence', having virtual guests in their own home or being able to transport inside the virtual homes of people on the other side of the world.